
Each toggle, in software, requires AT LEAST 50+ cycles. Even if play accepted larger values for frequency, you couldn't achieve better than around 80KHz with the Tone library because the pin toggling is done in software. Use tone() function to generate tones of desired frequency. To make a tone the input must oscillate at right frequency. It is what makes one click but nothing more. If you set the pin HIGH the piezo surfaces are pulled together (or pulled away). timer 1, or timers 3,4,5 on '1280), you could generate "tones" down to 1/8 Hz (one cycle every 8 seconds), although the library only accepts integers for frequency.Īfter all is said and done, because play() only accepts unsigned integers for frequency, the maximum frequency that can be produced is 65535 Hz - which, after rounding, results in a 65573.77 Hz "tone" on a 16 MHz part. To sound a passive buzzer, use Arduino tone() function. Frequency quantization occurs as the frequencies increase per prescalar. Tone accuracy is dependent on the timer prescalar. The range of frequencies that can be produced depends on the microcontroller clock frequency and the timer which is being used: MCU clockĪlthough F high can go as high as 8 MHz, the human hearing range is typically as high as 20 kHz. Timer 0 is a sensitive timer on the Arduino since it provides millis() and PWM functionality. The timer order given above is the order in which the timers are allocated. The number of tones that can be played simultaneously depends on the number of hardware timers (with CTC capability) available on the microcontroller. You can output the tones on any pin (arbitrary). The library uses the hardware timers on the microcontroller to generate square-wave tones in the audible range. Play a 440 Hz - musical note of 4^th^ octave A - on pin 13: Using this library will affect usage of the PWM outputs, so be aware.Īlso, although it's the last timer to be allocated, timer 0 (which is used for millis() among other things) will be affected if used. Use a 10K Ohm potentiometer (variable resistor) in line with the 1K Ohm resistor connected to the speaker.

You can use a potentiometer to control the volume. Just connect the digital pin to a speaker (with a resistor - say 1K - in line), and the other side of the speaker to ground (GND).Unzip the folder and rename it to Tone, then move it to your arduinosketchfolder/libraries/ folder. You MUST have a resistor in line with the speaker, or you WILL damage your controller. You could use a voltage divider to bring the voltage down, but you have been warned. The voltage is considerably higher than a standard line level voltages, and can damage sound card inputs, etc. WARNINGĭo not connect the pin directly to some sort of audio input.
#Arduino piezo sound tones how to#
It demonstrates how to use the core tone() and noTone() commands. You can find the core documentation here.Ĭheck out the tutorial by Tom Igoe at NYU's Interactive Telecommunications Program (ITP).

It only provides a single tone (since only one timer is used). The pin can be connected to a piezo buzzer or other speaker to play tones.īe sure to try out the RTTTL (RingTone Text Transfer Language) example! Arduino Core VersionĪ simplified version of the Tone library has been incorporated into the Arduino core since 0018. I have fixed it.This is an Arduino Library to produce square-wave of the specified frequency (and 50% duty cycle) on any Arduino pin.Ī duration can optionally be specified, otherwise the wave continues until stop() is called.

So, you may have to find another pin for the buzzer (pin 0 )
#Arduino piezo sound tones code#
I want it to start playing the tones I have in the code once I press the button. I know I have to add some sort of code but I'm relatively new to this so I don't really know. I have a problem with getting my buzzer to only do the tones I programmed in once.
